It almost became necessary to have a complete armor and heart tanks to face this boss. I struggled a lot with the insane difficulty of this boss, with its fast attack patterns and attacks that are almost impossible to dodge. My experience with him was extremely frustrating, as I was using X with only the Hermes armor on his chest. My suggestion for improvement: optimize the game and add options to change the resolution in fullscreen or windowed mode, making gameplay easier on less powerful computers.Ģ- Dark Mantis: What can I say about this boss. Another problematic point is the "Pitch Black" stage, which also has several points with significant FPS loss, making the experience tedious and time-consuming. An example of this is the "Inferno" stage, where my FPS dropped from 30 to 15, making it difficult to pass through that area. Now, I will briefly list the points that did not please me, accompanied by suggestions for improvement for these negative points.ġ- Optimization: This demo does not have a graphic configuration to reduce resolution or visual effects, which makes gameplay on less powerful computers unpleasant due to significant FPS drops. I believe I have already mentioned all the positive aspects of this game, I apologize if I forgot something, but for now, that's all. However, I believe that there is still room for improvement in the near future. In addition, it is important to mention that the game's initial menu has been remastered into a 2D format, which, in my opinion, is impressive considering that it is an ongoing project. The pixel art work done for this adaptation is remarkable, with visually stunning and satisfying results. This approach is really interesting because it maintains the dynamics present in the old games, making the experience even more authentic.Īnother positive aspect is the adaptation of enemy sprites from the original game to a 16-bit version, including enemies that did not have a 16-bit version. ![]() This unique approach is one of the aspects that make these stages of this fan game even more impressive!Īnother notable aspect that I consider positive is the removal of the metal shop, which makes the player search for heart tanks, energy tanks, and armor during the stages, providing a gameplay experience even more similar to the classic 16-bit Mega Man X games. The difficulty of these bosses is significant, requiring strategy and memorization of their patterns, adding a rewarding challenge to the game.Īs for the stages, it is notable that the Avalanche Yeti and Gigabolt Man-o-War stages were/are being created from scratch, with a differentiated approach, while maintaining fidelity to the original game stages. Moreover, one of the most notable aspects are the final bosses of each stage, which feature impressive pixel art, reminiscent of the 3D game, with renewed attacks and abilities. It's worth noting that in this fan game, the characters Zero and AXL are not available, and you can only play with X, reminiscent of the classic 16-bit Mega Man games, with his instant armors. The beginning of the first stage, titled 'Noah's Park', provided an incredible introduction full of nostalgia, with impressive fidelity to the original and, above all, visually stunning. Hello! I would like to share my experience playing the Mega Man x8 16-bit Fan Game, expressing my admiration for the franchise and sharing my impressions and suggestions for improvement.
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